I wanted Terraria because it seemed to expand on this stuff, while having NPCs and bosses.īut this starbound game seems even crazier with storylines, and dialogue, and the graphics are so gorgeous. The one thing I love in the game is just building a home, decorating, taking care of a farm/animals, and growing it. Once I got diamonds and entered the enderworld, it felt like I saw it all. Really, I was mesmerized with Miencraft (console) until I realized it was really barebones in the building structure, and focused more on creatively making things. I imagine Terraria and Minecraft are much more feature rich since theyve been out longer (more blocks to mine, more building materials), but what about this apparent adventure?Įdit: aww, I thought this was out on PS4. And that just melts my brain, because I really wanted a game where you play like Minecraft- mining for material, making new stuff, and building things like a home and raising animals and food, and decorating your homeīut NPCs, story, and all that other stuff sounds so fleshed out and fully realized.Ĭan someone kind of clarify this game for me compared to MC and Terraria? I LOVE the art style.īut what kind of game is this? There seems to be some kind of story, and the combat looks pretty good too. Then I see this game and now I have so many questions. all while you still build a home, and that kind of stuff. since Terraria seemed to have more meaningful content (Minecraft ultimately felt shallow). Ive been debating getting Terraria as I wanted to find that peace and awe of playing Minecraft. I thought this was some kind of space MMO or something so I never gave it a look! I just discovered this game and watched the launch trailer. This may be my only gripe with all of Starbound besides controller support (which obviously is a much, much more involved development). If we could get any word why this is still working in such an awkward way and if there's any plan to change it, it would be great. This tends to end up being annoying if the game can't consistently differentiate between the two. This would mean no crouching on platforms, but considering how little use there is for crouching anyway I doubt many tears would be shed.Ĥ) The modified Smash Bros way (adaptation without analog sticks): Hold down to crouch tap down to go down one platform tap, then hold to go down multiple platforms. Considering how fall damage works in Starbound, this might make even more sense than the above: you would actually want to land on each platform instead of skip several of them and incur fall damage.ģ) The Rogue Legacy (alternate) / Kirby / Smash Bros way: tap down to go down a platform hold down to go down more. To hop more platforms, keep down and press jump more times. ![]() This is infinitely more natural than hold down, hold jump, let go of down (how it is now).Ģ) The standard way 90% games do it: hold down, press jump, it hops you down a single platform. I can think of at least four ways that would be better than it is now, in order of preference:ġ) How everyone thinks it works at first: Hold down, hold jump to go down platforms until you let go of jump. Yeah, I've been waiting literally for years for the devs to change it I've lost count of the times I've died due to it, it makes absolutely no sense.
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